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Learn what you need to know to use 3ds Max 2020 to create professional 3D models, animations, and motion graphics. 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Instructor Aaron F. Ross also shows how to construct hierarchies, add cameras and lights, animate with keyframes, and more.

Introduction

  • 3ds Max from the ground up
  • Using the exercise files
1. Getting Started
  • Choosing a workspace
  • Customizing user interface and defaults
  • Setting preferences
  • Using project folders
2. 3ds Max Interface
  • Getting familiar with the interface
  • Customizing a workspace
  • Customizing viewport and grid colors
  • Creating and manipulating primitives
  • Transforming objects with Move and Rotate
  • Navigating in viewports
  • Choosing viewport shading modes
  • Saving time with keyboard shortcut hotkeys
  • Customizing hotkeys
  • Choosing a reference coordinate system
  • Manipulating objects around a transform center
  • Using the Scene Explorer outline
  • Configuring viewport layouts
  • Using Isolate Selection and Lock Selection
  • Selecting in window and crossing modes
3. Scene Layout
  • Specifying display units
  • Specifying system units
  • Defining the home grid
  • Saving a maxstart.max template scene
  • Creating an image plane
  • Duplicating objects with Array
  • Collecting objects in groups
  • Managing display layers
  • Merging scenes
  • Referencing scenes with Xref objects
4. Spline Modeling
  • Creating shapes
  • Creating a loft compound object
  • Creating a freehand spline
  • Editing control vertex types
  • Editing Bezier splines
  • Rendering shapes
  • Setting shape detail with Interpolation
  • Revolving a surface with the Lathe modifier
  • Extruding with the Sweep modifier
  • Importing Illustrator paths to 3ds Max
  • Adding a Bevel modifier
  • Creating a TextPlus primitive
  • Modeling walls with the Extrude modifier
5. Parametric Modeling with Modifiers
  • Deforming an object with a modifier
  • Layering deformers in the modifier stack
  • Defining polygon level of detail
  • Passing a selection up the stack
  • Understanding topology dependence
  • Versioning and collapsing the stack
6. Polygon Modeling
  • Preparing Boolean operands
  • Adding edges with Quickslice
  • Cutting with Boolean subtraction
  • Creating doors
  • Using the Modeling ribbon
  • Creating polygons
  • Transforming sub-objects
  • Using the caddy to set options for an inset polygon
  • Cloning sub-objects with Detach
  • Branching with Editable Poly Extrude
  • Simplifying geometry with Remove
  • Extruding a planar surface to a closed volume
  • Detailing with Editable Poly Chamfer
  • Reflecting objects with Mirror
  • Welding vertices
  • Refining geometry with SwiftLoop
  • Constraining sub-object transforms
7. Subdivision Surface Modeling
  • Understanding subdivision surfaces
  • Box modeling for subdivision surfaces
  • Modeling with the Symmetry modifier
  • Shaping with Ribbon tools
  • Using Soft Selection
  • Sharpening corners with Crease
  • Baking subdivisions
8. Freeform Modeling
  • Using the Freeform tools on the ribbon
  • Sculpting with Paint Deform Push/Pull
  • Using Paint Deform Brushes
  • Setting paint options
  • Setting brush options
  • Conforming one object to another
  • Adjustment with Move Conform
  • Sculpting with Conform Transform
9. Camera Techniques
  • Creating a physical camera and target
  • Enabling safe frames
  • Choosing aspect ratio in Render Setup
  • Setting up a free camera
  • Rotating in Gimbal coordinate space
  • Setting rotation axis order
  • Offsetting the image with Lens Shift
10. Lighting
  • Previewing renders with ActiveShade
  • Assigning a diffuse material
  • Creating photometric lights
  • Adjusting light intensity and color
  • Adjusting the Camera Exposure Control
  • Adjusting light shape
  • Adjusting light distribution
  • Controlling spotlight parameters
  • Creating a sun and sky
  • Illuminating a scene with the environment
  • Using the Light Explorer
11. Materials
  • Using the Slate Material Editor
  • Managing scene materials
  • Managing sample slots
  • Saving material libraries
  • Understanding physical materials
  • Adjusting physical material parameters
12. Mapping Textures
  • Controlling material sample size
  • Designing 3D procedural maps
  • Mapping bitmap image files
  • Projecting UVs with UVW Map
  • Using Real-World Map Size
  • Mapping with vector art
  • Restoring links with Asset Tracking
13. Hierarchies
  • Understanding hierarchies
  • Transforming pivot points
  • Prioritizing rotation axes
  • Linking objects
  • Locking transforms
  • Avoiding and correcting scale issues
14. Keyframe Animation
  • Setting up Time Configuration
  • Creating keyframes in Auto Key mode
  • Creating keyframes in Set Key mode
  • Editing keyframes in the Timeline
  • Editing keyframes in the Dope Sheet
  • Editing function curves in the Curve Editor
  • Editing a trajectory with a motion path
15. Rendering
  • Choosing a renderer
  • Choosing render options
  • Rendering an image sequence
  • Playing an image sequence with the RAM Player
Conclusion

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3ds Max 2023 Essential Training Preview

3ds Max 2023 Essential Training

With Aaron F. Ross Liked by 146 users Duration: 14h 14m Skill level: Beginner Released: 3/31/2022

Start my 1-month free trial Buy this course (A$54.99*)

Course details

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max 2023 from the ground up. Instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional assets. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He demonstrates different modeling techniques: Splines, polygons, and subdivision surfaces. Aaron explains the processes of layout and camera operation, artificial and natural lighting, and application of materials and texture maps. He illustrates best practices for constructing hierarchies and animating with keyframes, and concludes with a survey of options for renderers bundled with 3ds Max, such as Arnold and Quicksilver.

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Skills you’ll gain

  • Autodesk 3ds Max

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Meet the instructor

  • Click here to view Aaron F. Ross’ instructor page

    Aaron F. Ross

    3D graphics generalist | education & training | design viz | lighting | rendering | lookdev | VFX | Maya | 3ds Max

Contents

  • Introduction Introduction

    • Introducing 3ds Max 2023

      1m 21s

    • Using the exercise files

      2m 51s

  • 1. Getting Started 1. Getting Started

    • Choosing a workspace

      2m 20s

    • Setting preferences

      5m 51s

    • Using project folders

      4m 17s

  • 2. 3ds Max Interface 2. 3ds Max Interface

    • Getting familiar with the interface

      4m 9s

    • Customizing a workspace

      6m 5s

    • Customizing background and grid colors

      7m 21s

    • Creating primitives with keyboard entry

      6m 33s

    • Creating primitives interactively with the mouse

      4m 20s

    • Position objects with Select and Move

      5m 25s

    • Rotate and scale objects

      6m 45s

    • Navigating in viewports

      5m 30s

    • Orbit and viewport Undo

      6m 1s

    • Saving time with keyboard shortcut hotkeys

      6m 25s

    • Customizing hotkeys

      6m 27s

    • Choosing viewport shading modes

      5m 23s

    • Advanced viewport settings

      8m 37s

    • Configuring viewport layouts

      2m 41s

  • 3. Scene Layout 3. Scene Layout

    • Specifying display units

      6m 43s

    • Specifying system units

      5m 47s

    • Defining the Home grid

      5m 57s

    • Saving a maxstart.max template scene

      4m 11s

    • Merging scenes

      5m 46s

    • Duplicating objects in a pattern with Array

      5m 22s

    • Duplicating objects with Clone

      2m 43s

    • Introducing Snap

      7m 7s

    • Precision transforms with Grid Snap

      8m 43s

    • Outlining object names with Scene Explorer

      8m 46s

    • Collecting objects in Groups

      4m 11s

    • Managing Display Layers in the Layer Explorer

      4m 54s

    • Controlling object and layer Display Properties

      5m 37s

    • Understanding Xref external references

      3m 48s

    • Creating an Xref record

      8m 59s

    • Moving objects in Reference Coordinate Systems

      6m 58s

    • Rotating objects in Reference Coordinate Systems

      7m 35s

    • Manipulating objects around a Transform Center

      9m 58s

    • Using Isolate Selection and Lock Selection

      2m 51s

    • Selecting in window and crossing modes

      5m 25s

  • 4. Spline Modeling 4. Spline Modeling

    • Creating shapes

      6m 37s

    • Editing Bezier splines

      8m 57s

    • Setting shape detail with Interpolation

      5m 57s

    • Modeling with the Extrude modifier

      8m 21s

    • Extruding along a path with the Sweep modifier

      7m 9s

    • Importing Illustrator paths to 3ds Max

      6m 59s

    • Adding a Bevel modifier

      5m 34s

    • Controlling level of detail for a Bevel modifier

      8m 51s

    • Modeling typography with TextPlus

      6m 39s

    • Manipulating and fine-tuning TextPlus

      6m 55s

  • 5. Parametric Modeling 5. Parametric Modeling

    • Deforming an object with a modifier

      7m 9s

    • Layering deformers in the modifier stack

      5m 49s

    • Defining polygon level of detail

      4m 51s

    • Passing a selection up the stack

      5m 12s

    • Understanding topology dependence

      8m 13s

    • Versioning and collapsing the stack

      7m 52s

  • 6. Polygon Modeling 6. Polygon Modeling

    • Preparing Boolean operands

      6m 24s

    • Combine volumes with Boolean compound object

      10m 21s

    • Adding edges with Quickslice

      8m 48s

    • Adding edges with Cut

      4m 18s

    • Hardening polygon edges with the Smooth modifier

      6m 59s

    • Using the Modeling Ribbon

      8m 57s

    • Simplifying geometry with Remove

      6m 7s

    • Branching with Editable Poly Extrude

      8m 2s

    • Detailing a mesh

      8m 45s

    • Rounding corners with Chamfer

      8m 45s

  • 7. Subdivision Surface Modeling 7. Subdivision Surface Modeling

    • Understanding subdivision surfaces

      4m 35s

    • Best practices for modeling subdivision surfaces

      7m 54s

    • Box modeling for subdivision surfaces

      4m 33s

    • Modeling with the Symmetry modifier

      8m 39s

    • Modeling curvature with Soft Selection

      9m 45s

    • Refining geometry with SwiftLoop

      3m 14s

    • Constraining sub-object transforms

      7m 43s

    • Correcting a seam with Align to View

      3m 53s

    • Sharpening corners with Edge Crease

      7m 21s

    • Baking subdivisions

      5m 28s

  • 8. Camera Techniques 8. Camera Techniques

    • Creating a Physical Camera and Target

      7m 31s

    • First-person camera navigation in viewports

      5m 38s

    • Enabling Safe Frames

      8m 25s

    • Setting resolution and aspect ratio in render setup

      7m 41s

    • Creating a free camera

      5m 40s

    • Rotating in Gimbal coordinate space

      6m 43s

    • Setting rotation Axis Order to emulate a tripod

      7m 30s

  • 9. Lighting 9. Lighting

    • Interactive production rendering

      9m 12s

    • Creating photometric lights

      4m 45s

    • Adjusting light intensity and color

      7m 28s

    • Setting exposure control

      9m 43s

    • Adjusting light shape

      10m 40s

    • Controlling spotlight parameters

      8m 48s

    • Using the Light Explorer

      3m 22s

    • Illuminating with an environment color

      7m 31s

    • Illuminating with an HDRI environment

      8m 36s

    • Separating environment from background

      6m 42s

    • Creating a sun and sky

      5m 39s

    • Art directing a sun and sky

      8m 34s

  • 10. Materials 10. Materials

    • Using the Slate material editor

      8m 30s

    • Assigning materials to objects

      5m 14s

    • Managing scene materials

      8m 26s

    • Managing sample slots

      5m 47s

    • Saving a material library

      6m 43s

    • Physical material color and roughness

      7m 57s

    • Physical material reflection parameters

      7m 7s

    • Controlling viewport material shading

      8m 56s

    • Controlling material sample size

      5m 23s

    • Creating a 3D procedural map

      2m 29s

    • Art directing 3D map parameters

      8m 11s

    • Mapping bitmap image files

      7m 43s

    • Projecting UVs with UVW Map

      5m 6s

    • Using real-world map size

      7m 20s

    • Restoring links with Asset Tracking

      7m 34s

  • 11. Animation 11. Animation

    • Understanding hierarchies

      3m 49s

    • Moving pivot points

      5m 42s

    • Rotating pivot points

      5m 5s

    • Prioritizing rotation axes

      7m 11s

    • Linking objects

      4m 32s

    • Locking transforms

      5m 7s

    • Correcting and avoiding scale issues

      6m 43s

    • Choosing frame rate and playback speed

      7m 13s

    • Choosing the active time segment

      8m 12s

    • Creating keyframes in Auto Key mode

      4m 14s

    • Creating keyframes in Set Key mode

      8m 14s

    • Editing keyframes in the Track Bar timeline

      7m 39s

    • Editing keyframes in the Dope Sheet

      8m 14s

    • Editing keyframes in the Curve Editor

      7m 2s

    • Editing interpolation in the Curve Editor

      6m 31s

    • Manipulating tangents in the Curve Editor

      7m 6s

    • Editing a trajectory with a Motion Path

      8m 20s

  • 12. Rendering 12. Rendering

    • Choosing a renderer

      7m 24s

    • Preparing to render with Quicksilver

      6m 51s

    • Choosing Quicksilver render options

      8m 39s

    • Rendering an image sequence

      8m 29s

    • Playing an image sequence with the RAM Player

      2m 54s

  • Conclusion Conclusion

    • Next steps

      1m 17s

What’s included

  • Practice while you learn 1 exercise file
  • Test your knowledge 12 quizzes
  • Learn on the go Access on tablet and phone

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