Software designed to facilitate a conversation between a computer and a human end-user

Take a deep dive into Human-Computer Interaction (HCI) with our course Human-Computer Interaction: The Foundations of UX Design .

Interactions between products/designs/services on one side and humans on the other should be as intuitive as conversations between two humans—and yet many products and services fail to achieve this. So, what do you need to know so as to create an intuitive user experience? Human psychology? Human-centered design? Specialized design processes? The answer is, of course, all of the above, and this course will cover them all.

Human-Computer Interaction (HCI) will give you the skills to properly understand, and design, the relationship between the “humans”, on one side, and the “computers” (websites, apps, products, services, etc.), on the other side. With these skills, you will be able to build products that work more efficiently and therefore sell better. In fact, the Bureau of Labor Statistics predicts the IT and Design-related occupations will grow by 12% from 2014–2024, faster than the average for all occupations. This goes to show the immense demand in the market for professionals equipped with the right design skills.

Whether you are a newcomer to the subject of HCI or a professional, by the end of the course you will have learned how to implement user-centered design for the best possible results.

In the “Build Your Portfolio: Interaction Design Project”, you’ll find a series of practical exercises that will give you first-hand experience of the methods we’ll cover. If you want to complete these optional exercises, you’ll create a series of case studies for your portfolio which you can show your future employer or freelance customers.

This in-depth, video-based course is created with the amazing Alan Dix, the co-author of the internationally best-selling textbook Human-Computer Interaction and a superstar in the field of Human-Computer Interaction. Alan is currently professor and Director of the Computational Foundry at Swansea University.    

Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially as a spe Book chapter

Data visualization is the graphical display of abstract information for two purposes: sense-making (also called data ana Book chapter

The aim of the following chapter is to provide an introductory overview of the concept and the field of interaction desi Book chapter

The persona method has developed from being a method for IT system development to being used in many other contexts, inc Book chapter

The iterative design process is a simple concept. Once, through user research, you have identified a user need and have

Put simply, usability evaluation assesses the extent to which an interactive system is easy and pleasant to use. Things Book chapter

44.1 AbstractThe concept of affordances originates from ecological psychology; it was proposed by James Gibson (1977, 19 Book chapter

A disruptive technology or disruptive innovation is an innovation that helps create a new market and value network, and Book chapter

Contextual Design is a structured, well-defined user-centered design process that provides methods to collect data about Book chapter

Mental models play an important role in Human-Computer Interaction (HCI) and interaction design. They relate to the way

Visual aesthetics, as discussed in this chapter, refers to the beauty or the pleasing appearance of things. We discuss t Book chapter

How can you design computer displays that are as meaningful as possible to human viewers? Answering this question requir Book chapter

Foreword: Why activity theory?This chapter is about a theory that was developed decades ago. Some of the basic ideas of Book chapter

Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computation Book chapter

Ever since the advent of the computer mouse and the graphical user interface (GUI) based on the Windows, Icons, Menus, a Book chapter

The term card sorting applies to a wide variety of activities involving the grouping and/or naming of objects or concept Book chapter

Computer users have rapidly increased in both number and diversity (Scaffidi et al 2005). They include managers, account Book chapter

A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current orientation Book chapter

As humans we are fundamentally social creatures. For most people an ordinary day is filled with social interaction. We c Book chapter

This chapter introduces and critically reflects upon some key challenges and open issues in Human-Robot Interaction (HRI Book chapter

To be done in notebook:Q1. What is artificial intelligence?a.Putting your intelligence into computerb.Programming with your own languagec.Making a machine intelligentd.Putting more memory into a computer

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