Is a computer network that connects computers and devices in a limited geographical are such as a school or office building?

Network Communications Standards

Today’s networks connect terminals, devices, and computers from many different manufacturers across many types of networks, such as wide area, local area, and wireless. For the different devices on various types of networks to be able to communicate, the network must use similar techniques of moving data through the network from one application to another.

To alleviate the problems of incompatibility and ensure that hardware and software components can be integrated into any network, various organizations such as ANSI and IEEE (pronounced I triple E) propose, develop, and approve network standards. A network standard defines guidelines that specify the way computers access the medium to which they are attached, the type(s) of medium used, the speeds used on different types of networks, and the type(s) of physical cable and/or the wireless tech- nology used. A standard that outlines characteristics of how two network devices communicate is called a protocol. Hardware and software manufacturers design their products to meet the guidelines specified in a particular standard, so that their devices can communicate with the network.

The following sections discuss some of the more widely used network communications standards for both wired and wireless networks including Ethernet, token ring, TCP/IP, 802.11 (Wi-Fi), Bluetooth, UWB, IrDA, RFID, WiMAX, and WAP.

ETHERNET Ethernet is a network standard that specifies no central computer or device on the network (nodes) should control when data can be transmitted; that is, each node attempts to trans- mit data when it determines the network is able to receive communications. If two computers on an Ethernet network attempt to send data at the same time, a collision occurs, and the computers must attempt to send their messages again.

Ethernet is based on a bus topology, but Ethernet networks can be wired in a star pattern. The Ethernet standard defines guidelines for the physical configuration of the network, e.g., cabling, network cards, and nodes. Today, Ethernet is the most popular LAN standard because it is relatively inexpensive and easy to install and maintain. Ethernet networks often use cables to transmit data.

TOKEN RING The token ring standard specifies that computers and devices on the network share or pass a special signal, called a token, in a unidirectional manner and in a preset order. A token is a special series of bits that function like a ticket. The device with the token can transmit data over the network. Only one token exists per network. This ensures that only one computer transmits data at a time. Token ring is based on a ring topology (although it can use a star topology). The token ring standard defines guidelines for the physical configuration of a network. Some token ring networks connect up to 72 devices. Others use a special type of wiring that allows up to 260 connections.

TCP/IP Short for Transmission Control Protocol/Internet Protocol, TCP/IP is a network standard, specifically a protocol, that defines how messages (data) are routed from one end of a network to the other. TCP/IP describes rules for dividing messages into small pieces, called packets; providing addresses for each packet; checking for and detecting errors; sequencing packets; and regulating the flow of messages along the network.

TCP/IP has been adopted as a network standard for Internet communications. Thus, all hosts on the Internet follow the rules defined in this standard. Internet communications also use other standards, such as the Ethernet standard, as data is routed to its destination.

When a computer sends data over the Internet, the data is divided into packets. Each packet contains the data, as well as the recipient (destination), the origin (sender), and the sequence information used to reassemble the data at the destination. Each packet travels along the fastest individual available path to the recipient’s computer via communications devices called routers.

802.11 (WI-FIDeveloped by IEEE, 802.11 also known as Wi-Fi (wireless fidelity) and wireless Ethernet, is a series of network standards that specifies how two wireless devices communicate over the air with each other. Using Wi-Fi, computers or devices that have the appropriate wireless capa- bility communicate via radio waves with other computers or devices. The Wi-Fi standard uses tech- niques similar to the Ethernet standard to specify how physically to configure a wireless network. Most of today’s computers and many personal mobile devices, such as smart phones and handheld game consoles, are Wi-Fi enabled. 

One popular use of the Wi-Fi standard is in hot spots that offer mobile users the ability to connect to the Internet with their Wi-Fi enabled wireless computers and devices. Many homes and small businesses also use Wi-Fi to network computers and devices together wirelessly.

BLUETOOTH Bluetooth is a standard, specifically a protocol, that defines how two Bluetooth devices use short-range radio waves to transmit data. To communicate with each other, Bluetooth devices often must be within about 10 meters (about 33 feet) but can be extended to 100 meters with additional equip- ment. Examples of Bluetooth devices can include desktop computers, notebook computers, handheld computers, smart phones, PDAs, headsets, microphones, digital cameras, and printers.

UWB UWB, which stands for ultra-wideband, is a network standard that specifies how two UWB devices use short-range radio waves to communicate at high speeds with each other. For optimal com- munications, the devices should be within 2 to 10 meters (about 6.5 to 33 feet) of each other. Examples of UWB uses include wirelessly transferring video from a digital video camera, printing pictures from a digital camera, downloading media to a portable media player, or displaying a slide show on a projector.

IRDA Some computers and devices use the IrDA specification to transmit data wirelessly to each other via infrared (IR) light waves. Infrared requires a line-of-sight transmission; that is, the sending device and the receiving device must be in line with each other so that nothing obstructs the path of the infrared light wave.

RFID RFID (radio frequency identification) is a standard, specifically a protocol, that defines how a network uses radio signals to communicate with a tag placed in or attached to an object, an animal, or a person. The tag consists of an antenna and a memory chip that contains the information to be transmitted via radio waves. Through an antenna, an RFID reader reads the radio signals and trans- fers the information to a computer or computing device. Readers can be handheld or embedded in an object such as a doorway or tollbooth.

WIMAX WiMAX (Worldwide Interoperability for Microwave Access), also known as 802.16, is a newer network standard developed by IEEE that specifies how wireless devices communicate over the air in a wide area. Using the WiMAX standard, computers or devices with the appropriate WiMAX wireless capability communicate via radio waves with other computers or devices via a WiMAX tower. The WiMAX tower, which can cover up to a 30-mile radius, connects to the Internet or to another WiMAX tower. 

Two types of WiMAX specifications are fixed wireless and mobile wireless. With fixed wire- less WiMAX, a customer accesses the Internet from a desktop computer at home or other permanent location. Mobile wireless WiMAX, by contrast, enables users to access the WiMAX network with mobile computers and mobile devices such as smart phones.

The WiMAX standard provides wireless broadband Internet access at a reasonable cost over long distances to business and home users. The WiMAX standard, similar to the Wi-Fi stan- dard, connects mobile users to the Internet via hot spots. The next generation of game consoles also plans to support the WiMAX standard. 

WAP The Wireless Application Protocol (WAP) is a standard, specifically a protocol, that specifies how some mobile devices such as smart phones can display the content of Internet services such as the Web, e-mail, and chat rooms. For example, users can check weather, sports scores, and headline news from their WAP-enabled smart phone. To display a Web page on a smart phone, the phone should contain a microbrowser. WAP uses a client/server network. The wireless device contains the client software, which connects to the Internet access provider’s server. 

Networks are often classified by their physical or organizational extent or their purpose. Usage, trust level, and access rights differ between these types of networks, outlined below.

Personal Area Network (PAN)

A personal area network (PAN) is a computer network used for communication among computer and information technological devices close to one person. Devices used in a PAN include personal computers, printers, fax machines, telephones, PDAs, scanners, and even video game consoles. Home area networks (HANs) are very similar to PANs.

Local Area Network (LAN)

A local area network (LAN) is a network that connects computers and devices in a limited geographical area such as home, school, computer laboratory, office building, or closely positioned group of buildings. Each computer or device on the network is a node. The defining characteristics of LANs, in contrast to WANs (wide area networks), include their higher data transfer rates, smaller geographic range, and no need for leased telecommunication lines. LANs can be connected to wide area networks by using routers.

Wide Area Network (WAN)

A wide area network (WAN) is a computer network that covers a large geographic area such as a city, country, or even intercontinental distances, using a communications channel that combines many types of media such as telephone lines, cables, and air waves. A WAN often uses transmission facilities provided by common carriers, such as telephone companies.

Storage Area Network (SAN)

A storage area network (SAN) is a dedicated network that provides access to consolidated, block level data storage. SANs are primarily used to make storage devices, such as disk arrays, tape libraries, and optical jukeboxes, accessible to servers so that the devices appear as locally-attached devices to the operating system. A SAN typically has its own network of storage devices that are not accessible through the local area network by other devices.

Campus Area Network (CAN)

A campus area network (CAN) is a computer network made up of an interconnection of LANs within a limited geographical area. The networking equipment (switches, routers) and transmission media (optical fiber, copper plant, Cat5 cabling, etc.) are almost entirely owned by the campus tenant or owner: an enterprise, university, government, etc. In the case of a university campus-based campus network, the network is likely to link a variety of campus buildings -- including, for example, academic colleges or departments, the university library, and student residence halls. CANs are similar to metropolitan area networks (MANs), which usually span cities or large campuses.

Backbone Network

A backbone network is part of a computer network infrastructure that interconnects various pieces of network, providing a path for the exchange of information between different LANs or subnetworks. A backbone can tie together diverse networks in the same building, in different buildings in a campus environment, or over wide areas. Normally, the backbone's capacity is greater than that of the networks connected to it.

A large corporation which has many locations may have a backbone network that ties all of these locations together -- for example, if a server cluster needs to be accessed by different departments of a company which are located at different geographical locations. The equipment which ties these departments together constitute the network backbone. Network performance management, including network congestion, are critical parameters taken into account when designing a network backbone. Backbone networks are similar to enterprise private networks.

Virtual Private Network (VPN)

A virtual private network (VPN) is a computer network in which some of the links between nodes are carried by open connections or virtual circuits in some larger network (e.g., the Internet) instead of by physical wires. The data link layer protocols of the virtual network are said to be tunneled through the larger network when this is the case. One common application is secure communications through the public Internet, but a VPN need not have explicit security features, such as authentication or content encryption. VPNs, for example, can be used to separate the traffic of different user communities over an underlying network with strong security features.

Virtual Network

Not to be confused with a Virtual Private Network, a Virtual Network defines data traffic flows between virtual machines within a hypervisor in a virtual computing environment. Virtual Networks may employ virtual security switches, virtual routers, virtual firewalls, and other virtual networking devices to direct and secure data traffic.

Is a computer network that connects computers and devices in a limited geographical are such as a school or office building?

The Internet, represented in this photo, is an aggregation of the different computer networks spanning the globe.